![]() ![]() 3.Solution to trouble cases sent to user support.2.Tips: Minimizing light slips when using multiple real-time point lights.【4:Increasing the bias of the directional light】.【3:Make artifacts disappear by adjusting BaseColor_Step/System Shadows Level 】.1.Tips: Minimizing the artifacts that appear at the edge of each color when using system shadow.Adding Built-in Light Direction as an advanced feature.Preventing overexposure when there are multiple bright lights in a scene :SceneLights Hi-Cut Filter.Adjusting the ambient blending:Unlit Intensity.Decide the light probe’s brightness :GI Intensity.12.“Environmental Lighting Contributions Setups” Menu.11.“LightColor Contribution to Materials” Menu.10.“DX11 Phong Tessellation Settings” Menu.Moving the outline away from the camera:Offset Outline with Camera Z-axis.Tracing baked vertices normals :Baked Normal for Outline.Adjusting the strength of outlines:Outline Sampler. #Toony colors pro maya how to#
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